4 ways Futureplay use mobile video ads to increase monetization

View-to-play is fast becoming the new dominant monetization model in the mobile marketplace. For the last few years, game companies like Futureplay, NEXT Games, Gram Games and Ketchapp have shown that you can create successful free-to-play games which drive sustainable…

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Brawl Stars vs Clash Royale : Designing a Strong Gacha

When Supercell launches a new game, it sends shock waves around our industry and players alike. On June 14th, Supercell released Brawl Stars — and in typical fashion, we all jumped on to give it a try.

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Deconstructing Merge Town: The Rise of Hyper Casual

Rewarded Video Ads have been a constant, dominating trend in free to play over the last few years. Starting with companies like Ketchapp and Futureplay, it became abundantly clear that games can drive meaningful revenue from video advertisements, and advertisers…

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Interview with Gram Games on Hyper Casual

I had the pleasure of sitting down with , CRO of Gram Games. We discussed the Hyper Casual market and how things are going for them with recent games like , , and .

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Dragalia Lost: Has Nintendo figured out Free-to-Play?

Not too long ago, Nintendo vowed to never make mobile free to play games. Their own hardware is too important, the “Nintendo-factor” incompatible with free to play games. First, they yielded on hardware, with the release of Mario and then…

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